Automated Asset Pipeline:
An automated pipeline for the purpose of processing, converting, preparing, versioning, packaging and the delivery of electronic data files for a given Project.
Asset:
A unique name or container for an electronic data file or collection of related electronic data files.
Asset Properties:
Project defined properties for an Asset that is used by the Automated Asset Pipeline and the data preparation process.
Batch:
Batch processing of tasks by a computer, in which processing-intensive activities are perfromed on a group , rather than being processed one unit at a time.
Bless Asset:
The act of submitting the Asset to the Master Repository.
Blessed Asset:
An Asset that has been added to the Master Repository and associated within a Branch of the Project.
Bless Target:
Defined target of a Bless action allowing the Asset to be channeled to a specific location or inbox.
Branch:
Branch contains the appropriate version of each Blessed Asset of a Project at a given point in time. Branches allow for simultaneous development of multiple versions of the same Project.
Custom Application Import Scripts:
A tool or script written for an external application for the sole purpose of Importing an Asset.
Custom Importing Tool:
Project defined Tool/Script executed during the Import of an Asset.
Custom Slave Tasker Tool:
Project defined Tool/Script executed as the Slave Tasker.
Custom Slave Task Tool:
Project defined Tool/Script executed to process the Slave Task.
Custom Packaging Tool:
Project defined Tool/Script executed to package the Asset's electronic data files into its associated packages.
Group/Ungroup:
Group or ungroup Assets for easier Asset management and grouped actions within the Automated Asset Pipeline.
Import Asset:
The act of adding electronic data files to the Automated Asset Pipeline as an Asset.
Inbox:
The place that allows the manipulation and property changes of a Working or Unblessed Asset before being added to the Master Repository. A place where Team Members can share and collaborate with each other when using Working or Unblessed Assets. A place where Asset Properties can be modified and tested before blessing to the Master Repository.
Import:
The process of copying an asset into the MOG system.
Iteration:
The repetition of a definable process of preparing, exporting, and viewing of a game asset within a computer program. It can be used both as a general term, synonymous with repetition, and to describe a specific form of repetition with a mutable state.
Locally Updated Asset:
A unique version of a given Asset that will overwrite the Local Branch's version allowing the Local Branch to use any Working or Unblessed Assets.
Local Workspace:
A local copy of the Project's electronic data for a given Branch.
Lock/Unlock Asset:
The method used to prevent multiple Team Members from accessing/working on the same asset simultaneously.
Master Repository:
A collection of Blessed assets and all their revisions for a given Project.
Package:
A group or conglomeration of electronic data to a single file.
Package Management:
The process of associating an Asset with one or more packages.
Package Tasker:
The creation of Package Tasks used in packaging the Asset into it's associated packages.
Package Task:
The task of packaging electronic data files into a specific package from a Slave or networked computer.
Pipeline:
A process or flow of converting electronic data files from one format/location to another.
Process or Rip Asset:
The preparation and conversion of the Asset's electronic data file or files from one state to another.
Project:
Project defines valid asset types, Team Members or Users, Blessed Assets and specific tools used in the Asset Processing stage of the Automated Asset Pipeline.
Report:
A list of Assets generated from the Master Repository.
Roll Asset between revisions:
The process of tagging a specific revision of a Blessed Asset to any particular Branch or Branches.
Slave:
Networked computer that performs various commands as well as assist in the data preparation process of Assets in the Automated Asset Pipeline.
Slave Task:
A task that can be executed by a Slave or networked computer.
Slave Tasker:
A process of partitioning a larger or more complex task into smaller distributable Slave Tasks.
Source Data Editor
A native editor for a particular source data extension or file type. I.e Autodesks 3D Studio Max, Adobe's Photoshop CS.
Versioned Asset:
Any Blessed revision of an Asset.
Working or UnBlessed Asset:
An asset that is in a working state or one that has not yet been added to the Master Repository.
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