MOG's greatest strength is the fact that it was conceived during active game development. The programming team identified three major obstacles to making a good game and began devising a solid solution. The three obstacles were:
- Developing for multiple platforms is draining and time-consuming for a single team
- "Discovery" of a great game was hindered by distractions
- Safety of the build was too easily compromised by "3:00AM mistakes."
In reaction to these obstacles, we drafted what we call our Seven Prime Beliefs.
These beliefs have dictated our engineering goals, design discussions, and feature schedules for what MOG is now and where MOG is going.
MOGware has created an asset pipeline that philosophically differs from its competitors. Rather than a monolithic build system, MOG is a process-centric asset pipeline delivering source assets to target platforms one asset at a time.
MOG frees the content creators to manipulate assets without the need of complex processes, while at the same time guarantees the programmers that the data will be prepared perfectly each time the asset is revisioned.
Seven Prime Beliefs: |