- MOG allows the commit target of each user to be adjusted in real-time for customized workflow
- MOG facilitates creative collaboration by allowing smaller strike teams of 2 or more content creators to share assets without impacting entire team
- MOG utilizes ‘Classifications’ to create easy grouping of assets that can be batched, tuned, or converted as a group at any later point in development
- MOG versions data using asset containers which can be made up of one or more game files making it one of the best solutions for managing game content
- MOG streamlines complex workflows down to a single click using the custom toolbox
- MOG automates and batches the UE3 import process
- MOG allows multiple UE3 users to be actively contributing to a single package
- MOG handles UE3 package assignments allowing teams to easily assign assets to multiple packages for load optimization purposes
- MOG allows UE3 packages to contain broken links to missing assets that will be reattached automatically when the missing asset is located.
- MOG tracks ALL changes to UE3 packages at an atomic level allowing rollbacks, reporting and collaboration
- MOG allows teams to rebuild UE3 packages at any point at the click of a mouse
- MOG allows UE3 teams to work in native hardware specific packages, eliminating the need for artists to bake or cook
- MOG allows UE3 teams to introduce intermediate formats into the Unreal art pipeline
- MOG (potentially) allows UE3 teams to update their data in a live and running version of their game maximizing content creator efficiency without the need of shortcuts or backdoor methods